if (e.Key == Keys.Enter && record == true)
else if ((e.Key == Keys.Enter || e.Key == Keys.Escape) && record == false)
if (e.Key == Keys.Q && record == true)
Q_Key.Add(Keys.Q.ToString());
if (e.Key == Keys.W && record == true)
W_Key.Add(Keys.W.ToString());
if (e.Key == Keys.E && record == true)
E_Key.Add(Keys.E.ToString());
if (e.Key == Keys.R && record == true)
R_Key.Add(Keys.R.ToString());
if (e.Key == Keys.F && record == true)
F_Key.Add(Keys.F.ToString());
if (e.Key == Keys.D && record == true)
D_Key.Add(Keys.D.ToString());