using System.Collections.Generic;
public static void Main()
Console.WriteLine("Compiled");
public class Player : MonoBehaviour
public float HorizontalSpeed;
get { return _currentHP; }
_currentHP = (value > MaxHP) ? MaxHP : value;
GetComponent<Rigidbody2D>().velocity = new Vector2(Input.GetAxis("Move"), 0.0f);
GetComponent<Rigidbody2D>().AddForce(new Vector2(0.0f, (Input.GetAxis("Jump") != 0.0f) ? Input.GetAxis("Jump") : Input.GetAxis("JumpAlt")));
void OnCollisionEnter(Collision other)
switch(other.gameObject.tag)
public class Enemy : MonoBehaviour