"permission_prefix": "gato",
permission = config["permission_prefix"] + ".upgrade";
allowedCaller = "player";
if(player.equipment.item != null){
equiped = player.equipment.item.id;
if(equiped = cfItem && inventory.hasItem(upgItem)){
if(rand.int(1,100) >= 50){
player.inventory.removeItem(cfItem);
player.inventory.removeItem(upgItem);
player.inventory.addItem(upgradedItem);
player.message("Item Succesfully Upgraded!");
player.inventory.removeItem(cfItem);
player.inventory.removeItem(upgItem;
player.message("Item Upgrade Failed!");
player.message("You do not have a valid item equipped!")
player.message("You do not have a valid item equipped!")
foreach(player in server.players){
if(player.equipment.item != null){
if(player.equipment.item.id == healingItem){
player.health += rand.int(1,10);
foreach(player in server.players){
if(player.clothing.glasses.item != null){
if(player.clothing.glasses.item.id == healingGlasses){
player.health += rand.int(1,10);
permission = config["permission_prefix"] + ".ascend";
allowedCaller = "player";
pos.y += amount.toNumber();
player.message("Teleported to {0}".format(player.position.toString()), config["message_color"]);
permission = config["permission_prefix"] + ".descend";
allowedCaller = "player";
pos.y -= amount.toNumber();
player.message("Teleported to {0}".format(player.position.toString()), config["message_color"]);
command clearinventory(){
permission = config["permission_prefix"] + ".clearinventory";
allowedCaller = "player";
player.inventory.clear();
player.message("Cleared inventory.", config["message_color"]);
command freeze(argPlayer){
permission = config["permission_prefix"] + ".freeze";
allowedCaller = "player";
return player.message("Invalid Usage: /freeze <player>", "red");
argPlayer = toPlayer(argPlayer);
return player.message("Failed to find player.", "red");
argPlayer.jumpAcceleration = 0;
player.message("{0} has been frozen!".format(argPlayer.name), config["message_color"]);
permission = config["permission_prefix"] + ".home";
allowedCaller = "player";
return player.message("You don't have a bed to teleport to!", "red");
pos = player.bedPosition;
player.message("Teleported to your bed.", config["message_color"]);
permission = config["permission_prefix"] + ".jump";
allowedCaller = "player";
pos = player.look.getPoint();
player.message("Teleported to {0}".format(player.position.toString()), config["message_color"]);
permission = config["permission_prefix"] + ".maxskills";
allowedCaller = "player";
player.message("Skills updated.", config["message_color"]);