public class ItemDisplay : MonoBehaviour
private Sprite itemSprite;
private Collider2D itemCollider;
gameObject.transform.localScale = item.itemPrefab.transform.localScale;
itemSprite = item.itemPrefab.GetComponent<SpriteRenderer>().sprite;
gameObject.AddComponent<SpriteRenderer>();
gameObject.GetComponent<SpriteRenderer>().sprite = itemSprite;
gameObject.AddComponent<BoxCollider2D>();
itemCollider = item.itemPrefab.GetComponent<BoxCollider2D>();