using System;
public class Program
{
public static void Main()
Console.WriteLine("Hello World");
}GetLinearVelocity().x;
GetLinearVelocity().y;
heroVelX = game.currentHero.GetLinearVelocity().x;
var heroVelY = game.currentHero.GetLinearVelocity().y;
var speed = Math.sqrt(heroVelX^2 + heroVelY^2);
console.log(speed);
}