public static void Main()
if (Input.GetMouseButtonDown(0))
Vector3 position = Camera.main.ScreenToWorldPoint(Input.mousePosition);
RaycastHit2D hit = Physics2D.Raycast(position, Vector2.zero);
if (hit != null && hit.collider != null && hit.collider.tag == "Player")
Debug.Log(hit.collider.gameObject.name);