using System.Collections.Generic;
public void wallorchess(){
if ((chess!=true)&&(wall!=true)){
public Gameboard(int size){
board = new Board[2*size-1,2*size-1];
for (int i=0;i<size*2-1;i++){
for (int j=0;j<size*2-1;j++){
if ((j==8)&&((i==0)||(i==16))){
board[j,i] = new Board();
board[j,i].Changechess = true;
board[j,i] = new Board();
public void printidealboard(){
for (int i=0;i<size*2-1;i++){
for (int j=0;j<size*2-1;j++){
public void printboard(){
for (int i=0;i<size*2-1;i++){
for (int j=0;j<size*2-1;j++){
board[j,i].wallorchess();
public static void Main()
Gameboard gameboard = new Gameboard(9);
gameboard.printidealboard();