using System.Collections.Generic;
using System.Threading.Tasks;
public static void Main()
var x = new BBSS.Normal();
Console.WriteLine("How long do you want the bridge? (The max is 1000)");
BridgeLength = int.Parse(Console.ReadLine());
Console.WriteLine("The Bridge is to long for this simulation TRY AGAIN!");
Console.WriteLine("How much lanes do you want to have (The max on this bridge is 4)");
BridgeWidth = int.Parse(Console.ReadLine());
Console.WriteLine("The Bridge has to many lanes for this simulation TRY AGAIN!");
Console.WriteLine("How many Employee's do you want to hire (Max 100)");
EmployeeAmount = int.Parse(Console.ReadLine());
if (EmployeeAmount > 100)
Console.WriteLine("This are to many employee's to simulate");
RoadAmount = BridgeWidth * BridgeLength;
PoleAmount = RoadAmount / 30;
PoleAmount1 = PoleAmount;
else if (BridgeWidth == 2)
PoleAmount1 = PoleAmount / 2;
else if (BridgeWidth == 3)
PoleAmount1 = PoleAmount / 2;
else if (BridgeWidth == 4)
PoleAmount1 = PoleAmount / 4;
throw new Exception("Can't get here");
Console.WriteLine(PoleAmount1);