public class Move2D:MonoBehaviour
public float moveSpeed = 5f;
public bool isGrounded = false;
Console.WriteLine("Hello World");
Vector3 movement = new Vector3(Input.GetAxis("Horizontal"), 0f, 0f);
transform.position += movement * Time.deltaTime * moveSpeed;
if (input.GetButtonDown("Jump") && isGrounded == ture)
gameObject.GetComponent<Rigidbody2D>().AddForce(new Vector2(0f, 5f), ForceMode2D.Impluse);