using System.Collections.Generic;
using System.Threading.Tasks;
public static int Base = 0x4A2400;
public static int MoneyOne = 0x80;
public static int MoneyTwo = 0x30;
public static int MoneyThree = 0xC8;
public static int MoneyFour = 0x248;
public static int Stamina = 0x74;
static void Main(string[] args)
VAMemory vam = new VAMemory("SlimeRancher");
int LocalPlayer = vam.ReadInt32((IntPtr)Base);
int buffer = vam.ReadInt32((IntPtr)(LocalPlayer + MoneyOne));
Console.WriteLine(buffer);
buffer = vam.ReadInt32((IntPtr)(buffer + MoneyTwo));
Console.WriteLine(buffer);
buffer = vam.ReadInt32((IntPtr)(buffer + MoneyThree));
Console.WriteLine(buffer);
; IntPtr moneyScore = (IntPtr)(buffer + MoneyFour);
Console.WriteLine(moneyScore);
string moneyValueString = "";
Console.WriteLine("Wie viel Geld willse haben, hm?");
moneyValueString = Console.ReadLine();
moneyValueInt = Convert.ToInt32(moneyValueString);
vam.WriteInt32((IntPtr)moneyScore, moneyValueInt);