using System;
using System.Collections.Generic;
public class Program
{
public static void Main()
/* Student [] studentList = new Student[5];
for(int i = 0; i < studentList.Length; i++)
studentList[i] = new Student();
}
studentList[i].rollNumber = i + 1;
studentList[i].name = "Student" + (i+1).ToString();
Console.WriteLine(studentList[i].rollNumber);
Console.WriteLine(studentList[i].name);
*/
List<Student> studentObj = new List<Student>();
Student st = new Student();
st.rollNumber = 1;
st.name = "Student";
studentObj.Add(st);
Console.WriteLine(studentObj[0].rollNumber);
Console.WriteLine(studentObj[0].name);
/*
Console.WriteLine("\nCapacity: {0}", dinosaurs.Capacity);
dinosaurs.Add("Tyrannosaurus");
dinosaurs.Add("Amargasaurus");
dinosaurs.Add("Mamenchisaurus");
dinosaurs.Add("Deinonychus");
dinosaurs.Add("Compsognathus");
public class Student
public int rollNumber;
public string name;