using System.Collections.Generic;
public static void Main()
string item = Console.ReadLine();
int swordDurability = Convert.ToInt32(Console.ReadLine());
if (swordDurability == 100)
Console.WriteLine("Woah, brand new!");
if (swordDurability <= 50)
Console.WriteLine("Durability running a bit low, get a new one!");
Console.WriteLine("Sword Durability at " + swordDurability + "%");
Console.WriteLine("Slicin and Dicin!");
Console.WriteLine("Sword Durability at " + swordDurability + "%");
Console.WriteLine("Slicin and Dicin!");
int potions = Convert.ToInt32(Console.ReadLine());
Console.WriteLine("You have 5 potions in your inventory, drink up");
Console.WriteLine("Supply Low! Try to refill at the nearest shop!");
Console.WriteLine("You have " + potions + " potions left");
Console.WriteLine("Gandalf ain't got nothing on you");
Console.WriteLine("Mining on a Monday? Really?");
Console.WriteLine("No items! You're a lil poor");