using System.Collections.Generic;
private static readonly int start = 0;
private static readonly int end = 100;
private static readonly int iterations = 1000;
private static readonly Random rnd = new Random();
public static void Main()
private static void HighestCounts()
int min = Int32.MaxValue;
for (int i = 0; i < iterations; i++)
for (int j = 0; j < 3; j++)
int change = rnd.Next(-10, 11);
current = current + temp;
max = Math.Max(count, max);
min = Math.Min(count, min);
Console.WriteLine("Highest Ilvl Counts");
Console.WriteLine("Boxes opened max: " + max);
Console.WriteLine("Boxes opened min: " + min);
Console.WriteLine("Boxes opened avg: " + avg);
private static void IndividualItemCounts()
int min = Int32.MaxValue;
for (int i = 0; i < iterations; i++)
while (current1 <= end || current2 <= end || current3 <= end || current4 <= end || current5 <= end)
for (int j = 0; j < 3; j++)
int change = rnd.Next(-10, 11);
int slot = rnd.Next(1, 6);
current1 = current1 + temp1;
current2 = current2 + temp2;
current3 = current3 + temp3;
current4 = current4 + temp4;
current5 = current5 + temp5;
max = Math.Max(count, max);
min = Math.Min(count, min);
Console.WriteLine("Individual Ilvl Counts");
Console.WriteLine("Boxes opened max: " + max);
Console.WriteLine("Boxes opened min: " + min);
Console.WriteLine("Boxes opened avg: " + avg);