public static void Main()
_connectparam = GetLinuxConnect(key);
if (_connectparam == null) return;
_server = GameServerFactory.Instance.Get(_connectparam);
var res = _server.Connect();
var gameServerId = "s4_test_cs";
var gameServerPort = 2332;
var gamePass = "pass123";
UserGameParam userGameParam = new UserGameParam
GameServerId = gameServerId,
GamePort = gameServerPort,
var state = _server.GetState(userGameParam);
Console.WriteLine(state.Status);
var openRes = _server.OpenConsole(userGameParam);
var resp = _server.SendConsoleCommand("lalala");
_server.CloseConsole(userGameParam);