using System.Collections.Generic;
public static void Main()
var adventurer = new Person
public String FirstName { get; set; }
public String LastName { get; set; }
public int Age { get; set; }
public int Luck { get; set; }
public Person IncreaseLuck(int amount)
public Person DecreaseLuck(int amount)
public Person IncreaseAge(int amount)
public Person DecreaseAge(int amount)