using StardewModdingAPI.Events;
public class ModEntry : Mod
public override void Entry(IModHelper helper)
helper.Events.Player.InventoryChanged += OnInventoryChanged;
private void OnInventoryChanged(object sender, InventoryChangedEventArgs e)
if (Game1.player.hasItemWithNameThatContains("Golden Pumpkin"))
Game1.showRedMessage("You have a Golden Pumpkin in your inventory!");