public static void Main()
Tools tools = new Tools();
double[] Vector3d = new double[] {0.0, 0.0, 0.0};
double CameraRotation = 180.0;
double CameraRadians = tools.ConvertToRadians(CameraRotation);
Vector3d[0] = Math.Cos(CameraRadians);
Vector3d[2] = Math.Sin(CameraRadians);
Console.WriteLine(Vector3d[0]);
Console.WriteLine(Vector3d[2]);
public double ConvertToRadians(double degrees)
double convert = (degrees * 3.1415) / 180;