corpoInimigo.isKinematic = true;
GetComponent<CapsuleCollider2D> ().enabled = false;
yield return new WaitForSeconds (0.5f);
CanvaUI.SetActive (false);
if (ObjetoSoltarMorte.Count > 0)
int i = Random.Range (0, ObjetoSoltarMorte.Count - 1);
if (ObjetoSoltarMorte[i].name != string.Empty)
PhotonNetwork.InstantiateRoomObject (ObjetoSoltarMorte[i].name, transform.position, Quaternion.identity);
yield return new WaitForSeconds (2.0f);
if(PhotonNetwork.IsMasterClient) PhotonNetwork.Destroy (gameObject);