public static void Main()
Console.WriteLine("Hello World");
public static bool IsWithinRectangle(Vector3 itemPos, Vector3 center, float length, float width, float minY, float maxY)
float minX = center.x - length / 2f;
float maxX = center.x + length / 2f;
float minZ = center.z - width / 2f;
float maxZ = center.z + width / 2f;
return itemPos.x >= minX && itemPos.x <= maxX &&
itemPos.y >= minY && itemPos.y <= maxY &&
itemPos.z >= minZ && itemPos.z <= maxZ;