// Using System
// Create the Game class
// Create the Main() method
// Create 2 Pokemon Objects to battle
// Call to getDetails() method, to display Pokemon attributes
// Call to Battle() method on the 2 Pokemon
// Create the Pokemon class
// Create the constructor with attributes name, type and attack
// Create the getName() method, to display name attribute
// Create the getDetails() method, to display all attributes
// Create the Battle() method
// Create a Random int for each Pokemon
// Using if/else, compare int values, whichever Pokemon has the highest, is the winner
// Display the winner to screen using the getName() method