public static void Main()
Vector3 localPosition = new Vector3(0, 0, 0);
int xAxis = Convert.ToInt32(localPosition.X) - Size;
while ((float)xAxis < Size + localPosition.X + 1)
int yAxis = Convert.ToInt32(localPosition.Z) - Size;
while ((float)yAxis < Size + localPosition.Z + 1)
Console.WriteLine(xAxis + ", 0, " + yAxis);