private float rotationDegreeCount = 0f;
[SerializeField] private Vector3 direction;
private Vector3 point1 = new Vector3(-1, -1, 0);
private Vector3 point2 = new Vector3(1, -1, 0);
private Vector3 point3 = new Vector3(0, 1, 0);
Debug.DrawLine(point1, point2, Color.red);
Debug.DrawLine(point2, point3, Color.red);
Debug.DrawLine(point3, point1, Color.red);
var rot = Quaternion.AngleAxis(rotationDegreeCount, direction);