using System.Collections.Generic;
private Item(bool rare) {
private static int rarecount=0;
private static int commoncount=0;
private static Random rnd= new Random();
public static Item CreateItem(){
int chance =rnd.Next(1,11);
public static void PrintItemStats(){
Console.WriteLine("common ="+commoncount+" rare="+rarecount);
public static void Main()
for (int i=0;i<100;i++) {
Item item = Item.CreateItem();