using System.Collections;
using System.Collections.Generic;
public class Interaction : MonoBehaviour {
if (Input.GetMouseButtonUp(0))
int layerMask = 1 << LayerMask.NameToLayer("LayerB");
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hit, distance, layerMask))
Debug.Log("HITTED "+ hit.transform.tag);