public int maxhealth = 200;
public static void Main(string[] args) {
Kisonka Kiza = new Kisonka();
Random rand = new Random();
int damage = rand.Next(0, 100);
int RestLife = Kiza.maxhealth * damage / 100;
Console.WriteLine("Hi. I'm Kiza-Maziza.");
Console.WriteLine("I feel all right, because my uron amounted to " + Uron + "%");
Console.WriteLine("Im smart Kizza");
if(damage <= 10 && damage >= 1)
Console.WriteLine("I don't feel so good, because my uron amounted to " + Uron + "%");
if(damage >= 11 && damage <= 25)
Console.WriteLine("I feel very bad, because my uron amounted to " + Uron + "%");
if(damage >= 26 && damage <= 50)
Console.WriteLine("I feel disgusting, because my uron amounted to " + Uron + "%");
if(damage >= 51 && damage < 99)
Console.WriteLine("I'm on the verge of life and death, because my uron amounted to " + Uron + "%");
Console.WriteLine("I'm dies, because my uron amounted to " + Uron + "%");
Console.WriteLine("My health at the moment " + RestLife);