public class Coletaveis : MonoBehaviourPun
public GameObject itemPrefab;
public string PlayfabItemID;
void OnTriggerEnter2D (Collider2D col)
if (!col.gameObject.GetPhotonView ().IsMine)
if (col.CompareTag ("Player"))
GetComponent<CircleCollider2D> ().enabled = false;
Inventario.instance.QtdItens++;
Inventario.instance.ItemColetado (PlayfabItemID, 0);
photonView.RPC ("DestroiItem", RpcTarget.MasterClient);
public void DestroiItem()
PhotonNetwork.Destroy (gameObject);