using System.Collections;
using System.Collections.Generic;
static void Main(string[] args)
inputs = Console.ReadLine().Split(' ');
int x = int.Parse(inputs[0]);
int y = int.Parse(inputs[1]);
int nextCheckpointX = int.Parse(inputs[2]);
int nextCheckpointY = int.Parse(inputs[3]);
int nextCheckpointDist = int.Parse(inputs[4]);
int nextCheckpointAngle = int.Parse(inputs[5]);
inputs = Console.ReadLine().Split(' ');
int opponentX = int.Parse(inputs[0]);
int opponentY = int.Parse(inputs[1]);
if(nextCheckpointAngle > 90 || nextCheckpointAngle < -90)
if(nextCheckpointDist > 4000 && usedBoost == false && nextCheckpointAngle > -5 && nextCheckpointAngle < 5)
if(nextCheckpointDist < 1000)
Console.WriteLine(nextCheckpointX + " " + nextCheckpointY + " " + "BOOST");
Console.WriteLine(nextCheckpointX + " " + nextCheckpointY + " " + thrust);