using System.Collections;
using System.Collections.Generic;
using Vector3 = UnityEngine.Vector3;
using UnityEngine.SceneManagement;
public class PacmanHareket : MonoBehaviour
public ZeminCogaltma zemincoklamascripti;
public static bool dustu_mu;
public bool oyun_baslat = false;
public GameObject Baslat;
public GameObject Restart;
Restart = GameObject.Find("Restart");
Restart.SetActive(false);
if (transform.position.y <= 0.5f)
if (Input.GetMouseButtonDown(0))
yon = yon.x == 0 ? Vector3.left : Vector3.forward;
private void FixedUpdate()
Vector3 hareket = yon * Time.deltaTime * hiz;
transform.position += hareket;
public void OnCollisionExit(Collision collision)
if (collision.gameObject.tag == "zemin")
collision.gameObject.AddComponent<Rigidbody>();
zemincoklamascripti.zemin_olustur();
hiz += artan_hiz * Time.deltaTime;
StartCoroutine(ZeminSil(collision.gameObject));
IEnumerator ZeminSil(GameObject SilinecekZemin)
yield return new WaitForSeconds(2f);
Baslat = GameObject.Find("Baslat");
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);