public static float a = 0;
public static float b = 0;
public static float c = 0;
public static float d = 0;
public static float TimesRate = 40;
public static float Win = 0;
public static float Tie = 0;
public static float Lose = 0;
public static float aAvg = 0;
public static float bAvg = 0;
public static float cAvg = 0;
public static float dAvg = 0;
public static void Main()
Console.WriteLine(a + " " + b + " " + c + " " + d + " | " + Math.Round((a/16*TimesRate)) + " " + Math.Round((b/16*TimesRate)) + " " + Math.Round((c/16*TimesRate)) + " " + Math.Round((d/16*TimesRate)));
if(Math.Round(a/16)>a) Win++;
if(Math.Round(b/16)>b) Win++;
if(Math.Round(c/16)>c) Win++;
if(Math.Round(d/16)>d) Win++;
if(Math.Round(a/16)<a) Lose++;
if(Math.Round(b/16)<b) Lose++;
if(Math.Round(c/16)<c) Lose++;
if(Math.Round(d/16)<d) Lose++;
if(Math.Round(a/16)==a) Tie++;
if(Math.Round(b/16)==b) Tie++;
if(Math.Round(c/16)==c) Tie++;
if(Math.Round(d/16)==d) Tie++;
Console.WriteLine("The average multiplier would be " + aAvg*TimesRate);
Console.WriteLine("The percentage of times that the player would get more points than they bid is " + ((Win*25)/i) + "%.");
Console.WriteLine("The percentage of times that the player would get as many points than they bid is " + ((Tie*25)/i) + "%.");
Console.WriteLine("The percentage of times that the player would get less points than they bid is " + ((Lose*25)/i) + "%.");