using System;
public class Program
{
public static void Main()
Console.WriteLine("Hello World");
}
public class PlayerStats
public int HpBase;
public int MpBase;
public int DamageBase;
public int Hp {
get {
return HpBase + GetItemsHp();
public int GetItemsHp()
int hp = 0;
foreach(EquipSlot slot in EquipSlot)
if(slot.item != null)
hp += slot.item.hp;
return hp;
public class Item {}
public class EquipSlot
private Item _item;
public Item item {
return _item;
set {
// EquipedCheck
// RemoveItem
// SendToInventory
_item = value;
// ChangeIcon
// RefreshStatus
//