using System.Collections.Generic;
private static string name;
private static int[] location = new int[2];
private static string icon;
public Chess(string sname, int i){
public void initialchess(){
public void wallorchess(Chess[] p, int j, int i){
if ((chess!=true)&&(wall!=true)){
public Gameboard(int size){
board = new Board[2*size-1,2*size-1];
public void initialboard(){
for (int i=0;i<size*2-1;i++){
for (int j=0;j<size*2-1;j++){
board[j,i] = new Board();
public void printidealboard(){
for (int i=0;i<size*2-1;i++){
for (int j=0;j<size*2-1;j++){
public void printboard(){
for (int i=0;i<size*2-1;i++){
for (int j=0;j<size*2-1;j++){
board[j,i].wallorchess(j,i);
public static void Main()
Gameboard gameboard = new Gameboard(9);
gameboard.initialboard();
Chess p1 = new Chess("Peter", 1);
Chess p2 = new Chess("Tom", 2);