private int _Mobilize_DirtyFlag_0 = 0x000b;
private int _Mobilize_LoadedFlag_0;
const int _Mobilize_GetDirty_Property1 = 1 << 31 - 0;
const int _Mobilize_SetDirty_Property1 = 1 << 0;
const int _Mobilize_GetDirty_Property2 = 1 << 31 - 1;
const int _Mobilize_SetDirty_Property2 = 1 << 1;
const int _Mobilize_GetDirty_Property3 = 1 << 31 - 2;
const int _Mobilize_SetDirty_Property3 = 1 << 2;
const int _Mobilize_GetDirty_Property4 = 1 << 31 - 3;
const int _Mobilize_SetDirty_Property4 = 1 << 3;
private Int32 Property1_k__BackingField;
private Int32 Property2_k__BackingField;
private Boolean Property3_k__BackingField;
private String Property4_k__BackingField;
if ((_Mobilize_DirtyFlag_0 & _Mobilize_GetDirty_Property1) <= 0)
Console.WriteLine("Property1");
if ((_Mobilize_DirtyFlag_0 & _Mobilize_GetDirty_Property2) <= 0)
Console.WriteLine("Property2");
if ((_Mobilize_DirtyFlag_0 & _Mobilize_GetDirty_Property3) <= 0)
Console.WriteLine("Property3");
if ((_Mobilize_DirtyFlag_0 & _Mobilize_GetDirty_Property4) <= 0)
Console.WriteLine("Property4");
Console.WriteLine("Hello World");
public static void Main()