public character(string PokemonName, string PokemonType, string PokemonElement, int PokemonHeight, int PokemonWeight, int PokemonHP){
this.element = PokemonElement;
this.height = PokemonHeight;
this.weight = PokemonWeight;
public string getElement(){
public static void Main (string[] args) {
character Pikachu = new character ("pika","mouse","electric", 1, 6, 10);
character Axew = new character ("axew", "dragon", "earth", 2, 8, 10);
Console.WriteLine(Axew.getName() + " is ready for battle");
Console.WriteLine(Axew.getType());
Console.WriteLine(Axew.getElement());
Console.WriteLine(Axew.getHeight() + " m");
Console.WriteLine(Axew.getWeight() + " kg");
Console.WriteLine(Axew.getHP() + " HP");
Console.WriteLine(Pikachu.getName() + " is ready for battle");
Console.WriteLine(Pikachu.getType());
Console.WriteLine(Pikachu.getElement());
Console.WriteLine(Pikachu.getHeight() + " m");
Console.WriteLine(Pikachu.getWeight() + " kg");
Console.WriteLine(Pikachu.getHP() + " HP");
Random random = new Random ();
int randomAttack1 = random.Next(0,5);
int randomAttack2 = random.Next(0,5);
Console.WriteLine(Axew.getName() + " is ready for attack");
Console.WriteLine(Axew.getName() + " attack's damage " + randomAttack1);
int NewPikaHP = Pikachu.getHP() - randomAttack1;
Console.WriteLine(Pikachu.getName() + " HP is now " + NewPikaHP);
Console.WriteLine(Pikachu.getName() + " is ready for attack");
Console.WriteLine(Pikachu.getName() + " attack's damage " + randomAttack2);
int NewAxewHP = Axew.getHP() - randomAttack2;
Console.WriteLine(Axew.getName() + " HP is now " + NewAxewHP);
if (NewPikaHP > NewAxewHP){
Console.Write(Pikachu.getName() + " Wins!");
Console.Write(Axew.getName() + " Wins!");