using System.Collections;
public class LoadFromFileExample : MonoBehaviour
var myLoadedAssetBundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "myassetBundle"));
if (myLoadedAssetBundle == null)
Debug.Log("Failed to load AssetBundle!");
var prefab = myLoadedAssetBundle.LoadAsset<GameObject>("MyObject");
myLoadedAssetBundle.Unload(false);