using System.Collections.Generic;
public static void Main()
Dictionary<int, string> fizzBuzzDictionary = new()
StringBuilder output = new();
for (int i = 1; i <= fizzBuzzLimit; i++)
for (int j = 0; j < fizzBuzzDictionary.Count; j++)
if (i % fizzBuzzDictionary.Keys.ElementAt(j) == 0)
output.Append(fizzBuzzDictionary.Values.ElementAt(j));
Console.WriteLine(output.Length > 0 ? output.ToString() : i);