using System.Collections.Generic;
public static int width=3;
public static int height=3;
public static Chip[,] Chips = new Chip[width, height];
public static void Player(string[] input)
Chips[Convert.ToInt32(input[0]),Convert.ToInt32 (input[1])].side = Convert.ToChar(input [2]);
public static Chip[,] initialisator(Chip[,] chips)
for(int y =0; y< height ; y++)
for(int x=0;x<width; x++)
public static void DrawGrid(Chip[,] chips, int width, int height)
for(int b= 0; b<width; b++)
for(int y = 0; y<height; y++)
for(int x =0; x<width; x++)
Console.Write("[ {0} ]",chips[x,y].side);
public static void Main(string[] args)
DrawGrid(initialisator(Chips),width,height);
string[] input = Console.ReadLine().Split(' ');
DrawGrid(Chips,width,height);
input = Console.ReadLine().Split(' ');
for(int y = 0; y<height; y++)
for(int x = 0; x<width;x++)
if((Chips[x,y].side==Chips[1,1].side&Chips[x,y].side==Chips[2,2].side)
||(Chips[x,y].side==Chips[1,0].side&Chips[x,y].side==Chips[2,0].side))
Console.WriteLine("aaaaa");