using System;
/**
<summary>
This is a code outline to help students start work on implementing the Final Fantasy VI combat system algorithms.
I recommend you make a .NET Fiddle account. This will allow you to save your code in a library to serve as a
valuable reference for later in the semester.
To create a copy of this outline for your own use, use the fork button above. It will create a copy of this
outline fiddle in your library with a "[Fork]" prefix on the title. You can then use the fiddle as you wish in your
submission.
Please add your name your name to both this summary comment block and to title of the fiddle.
</summary>
*/
public class FinalFantasyCombatSystemSimulator
{
The first function executed when your program is executed. This is known as the "main" or "entry" function.
public static void Main()
Console.WriteLine("Welcome to the Final Fantasy VI Combat System Simulator!");
//Declare the variables needed by your assignment here.
User Input Section (2 points)
Gather the input for basic stats needed for the attack types and get the damage multipler value.
List of input stats for attack types:
character: spell power, level, magic power,
monster: spell power, level, magic power, battle power, vigor
Attack Types Section (7 points)
//Magic attacks by characters.
//Magic attacks by monsters.
//Physical attacks made by monsters.
Damage Modifiers Section (1 point per modifer)
Damage from all attack types should be changed by each modifer.
//Modifier 1: multiple targets.
//Modifier 2: damage multiplier
Write the final damage values to the console (2 points).
//Write magic attacks by characters.
//Write magic attacks by monsters.
//Write physical attacks made by monsters.
}