public static void Main()
Random random = new Random();
int[] buckets = new int[size];
for (int i = 0; i < size * collisions; i++) {
int hash = random.Next().GetHashCode();
int bucket = hash % size;
for (int i = 0; i < size; i++) {
diff += Math.Abs(buckets[i] - collisions);
Console.WriteLine("diff = " + diff);