using System;
class Person
{
public string Name { get; set; }
}
struct Persona
public class Program
public static void Main()
// Your example string
Persona person1 = new Persona();
person1.Name = "Tom";
Persona person2 = person1;
person2.Name = "Bob";
Console.WriteLine(person1.Name);
Console.WriteLine(person2.Name);
// struct copy in the new one ,but class override the newone