using System;
public class Vec3 {
float x, y, z;
public Vec3(float x, float y, float z){
this.x = x;
this.y = y;
this.z = z;
}
public void print() {
Console.WriteLine("<" + x + "," + y + "," + z + ">");
public class Program{
public static void Main() {
Vec3 v = new Vec3(1, 2, 3);
v.print();