using System.Collections;
using System.Collections.Generic;
public class hereket : MonoBehaviour
public Animator animator;
rgb = GetComponent<Rigidbody2D>();
velocity = new Vector3(Input.GetAxis("Horizontal"), 0f);
transform.position += velocity * suretAmount * Time.deltaTime;
animator.SetFloat("suret", Mathf.Abs(Input.GetAxis("Horizontal")));
if (Input.GetButtonDown("Jump") && !animator.GetBool("tullanma"))
rgb.AddForce(Vector3.up * tullanma, ForceMode2D.Impulse);
animator.SetBool("tullanma", true);
if (animator.GetBool("tullanma") && Mathf.Approximately(rgb.velocity.y, 0))
animator.SetBool("tullanma", false);
if (Input.GetAxisRaw("Horizontal") == -1)
transform.rotation = Quaternion.Euler(0f, 180f, 0f);
else if (Input.GetAxisRaw("Horizontal") == 1)
transform.rotation = Quaternion.Euler(0f, 0f, 0f);
public void OnCollisionEnter2D(Collision2D collision)
if (collision.gameObject.name == "Yer")
animator.SetBool("tullanma", false);
public void OnCollisionExit2D(Collision2D collision)
if (collision.gameObject.name == "Yer")
animator.SetBool("tullanma", true);