using System.Collections;
using System.Collections.Generic;
public class PlayerMovement : MonoBehaviour {
public CharacterController2D controller;
public float runSpeed = 40f;
float horizontalMove = 0f;
horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed;
if (Input.GetButtonDown("Jump"))
if (Input.GetButtonDown("Crouch"))
} else if (Input.GetButtonUp("Crouch"))
controller.Move(horizontalMove * Time.fixedDeltaTime, crouch, jump);