public static void Main()
Vector3 dirVector = new Vector3 (Input.GetAxis ("Horizontal"), 0, Input.GetAxis ("Vertical")).normalized;
GetComponent <Rigidbody> ().MovePosition (transform.position + dirVector * Time.deltaTime);
Rigidbody.AddForce (-transform.up * gravity, ForceMode.Acceleration);
Rigidbody.AddForce (transform.up * sqrt (2gh), ForceMode.VelocityChange);
Console.Write("Go again? Y/N: ");
string go = Console.ReadLine();