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using System;
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using System.Linq;
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using System.Collections.Generic;
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using System.Diagnostics;
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public class Program
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{
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public class GameObject{
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public string name;
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}
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public class SetupWeapon {
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public int poolSize;
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public GameObject prefab;
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public SetupWeapon(int size, GameObject goPrefab) {
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this.poolSize = size;
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this.prefab = goPrefab;
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}
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}
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public int[] AttackIDs {
Cached Result