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room = new Rectangle( x+dungeonLeft, y + dungeonTop, dungeonHeight, dungeonWidth);
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using System;
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using System.Diagnostics;
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using System.Drawing;
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using System.Collections.Generic;
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public class Program
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{
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public static void Main()
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{
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Console.WriteLine("Room Generator");
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Random rnd = new Random(777);
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/*
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for (int i=0; i<50; i++)
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{
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Console.WriteLine(rnd.Next(0, 10));
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}
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*/
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generateTree(7777);
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}
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public static void generateTree(int seed)
Cached Result