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CSharp · Console

/Program.cs

using UnityEngine;
using System.Collections;

public class Dinheiro : MonoBehaviour {

    public Vector2 velocity = new Vector2(0, -4);
    public Vector3 velocity3D = new Vector3(0, -4, 0);
    public float range = 4;

    // Use this for initialization
    void Start () {

        //rigidbody2D.velocity = velocity;
        transform.position = new Vector3(transform.position.x – range * Random.value, transform.position.y , transform.position.z);

    }



    // Update is called once per frame
    void Update () {
        transform.position += velocity3D * Time.deltaTime;
    }

}
;