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CSharp · Console

/Program.cs

using System;
using Microsoft.Practices.Unity;
					
public class Program
{
	
	public interface IBeing
	{
		string Name {get;}	
	}
	
	public class Dragon : IBeing
	{
		
		private string _name;
		
		public Dragon()
		{
			_name = "Dragon";
		}
		
		public Dragon(string name)
		{
			_name = name;
		}
		
		public string Name 
		{
			get
			{
				return "Me, I am " + _name;
			}
		}	
	}
	
	
	public void Main()
    {
		IUnityContainer container = new UnityContainer()
                            .RegisterType<IBeing, Dragon>(new InjectionConstructor(@"Some cool new value"));
		container.RegisterType<Dragon>(new InjectionConstructor(@"Some cool new value"));
		
		var someBeing = container.Resolve<IBeing>();
		Console.WriteLine(someBeing.Name);
		
		var dragon = container.Resolve<Dragon>();
		Console.WriteLine(dragon.Name);
		
    }
}
;